[There's just one problem: these are delicate bamboo platforms or some other wood which might be surprisingly sturdy, but...point being, isn't hardwood carved from some massive tree, forged from iron.
The armored horror crashes through the platform to the forest below.]
[Getting onto that platform at that exact time would've been disastrous! One, an armoured horror was going to eat them for breakfast (or not, they could've won). But more dangerous was the fact that they all would've just plummeted to their deaths just because it was way too heavy.
She stares at the spot where the platform once was, in pieces and creaking sadly.]
Well...
[She leans closer to him, just to whisper, as if even the slightest noise could disturb the air and release more monstrous horrors to destroy their path.]
H-how...should we move forward? [Is this a puzzle?! At least they didn't have to fight shit.]
[Normally, he'd- something. Something that he wasn't doing, which was to lean back towards her whilst he stared at the platforms in horror and suspicion because-]
It's rotting.
[It's clear that it's rotting. And it makes sense. They're in a gigantic maze-riddled vine-clogged temple. It's old. Of course they'd be rotting. The ancients who had built the place didn't bother to varnish things. They probably didn't even know what varnish was. Did Sandalphon know what varnish was?
Does it matter?]
Whoever built this place failed to account for the passage of time. Which makes sense. Mortals often fail to account for things such as time, even when building...this.
['This' being said in the same tone one would use to say 'this rotting dumpster.']
Which means that for every puzzle we encounter, there is a chance the floor will give away and we will plunge to our deaths, or, worse, the thing we need to move ahead will plunge into the depths and we will need to figure out a way to climb down and retrieve it.
[This explains everything. After all, it's been exposed to the open air for so long. Materials deteriorate. Technology improves. What was great then did not mean it was going to be good now. And centuries have come and gone, leaving a relic of the past. A broken one.
Sandalphon's explanation, for a moment, causes a chill to ripple through her body. Whether or not they find the token that the stupid beast took, doesn't necessarily mean they were going to conquer this temple, solely because the temple itself might not be able to be solved through normal means.
...Wait.]
...Then. [She looks around.] They thought they were so clever, and we would've gone along with it, if to defeat this place and succeed in our quest. [Her brows furrow.] As you said, we can die, or be stuck in a place for a long time that this relic hasn't even accounted for.
[They wouldn't have planned far enough for this.] I suppose it is time for us to break the rules in order to move forward. Though I am unsure how, but I do not want us to be crushed by it just because we were trying to do what those creators wanted.
[Was he about to say something? She wondered, since...well, they don't have a plan. Perhaps now it is just best to survive. But she trusts Sandalphon at least, because he's realistic. So she starts after him, following him as they climbed, hoping that nothing is going to leap out at them again. Who knows what could happen now.
Maybe it was also one of those moments where Sandalphon would say it would've been easier if he was able to fly them through this hunk of junk.]
That's what it is. It's really really. And so they're climbing and it's awkward and there's the sound of the wind above them, the ground below them, the vines creaking all around them. There's the feeling of eyes on them. Lots and lots of eyes.]
We need a map or some idea of the structure of this place if we are to break it.
[There. Speaking of there, doesn't it seem like there's another platform right up there?
Actually, no, it seems to be an elevator of the 'moving slabs of wood traveling up and down the structure' type, except now Sandalphon looks it seems...
...kind of wrapped in the vines?
He's starting to suspect the vine maze wasn't completely intended and isn't really enjoying this realization. Sure, they had some vines planned, probably, but without a gardener going around trimming them they might have invaded and choked the place and fuck all of this.
Focus on the maze. And the map. And figuring out how this works.]
[It's as he thought. Absolutely, a hot mess. And she agrees with him, also that part where he suggests they need a map.
In most cases, a map would be lying around somewhere because apparently, while temple architects would make these death traps, they also happened to like giving people a lifeline. She would never understand this.]
Hmm, I suppose one could treat the search of the map as part of how we would handle our missions. Even if we are to break it straight after.
[Except...there's a roadblock already.]
Once we figure out all the Plan B's we'll need to get past this place. [She bends down to try to look past some of the vines. Thick as ever.]
Do we...[Keep...climbing...?! She gestures upwards, and doesn't like the idea of it.]
3/3
The armored horror crashes through the platform to the forest below.]
no subject
She stares at the spot where the platform once was, in pieces and creaking sadly.]
Well...
[She leans closer to him, just to whisper, as if even the slightest noise could disturb the air and release more monstrous horrors to destroy their path.]
H-how...should we move forward? [Is this a puzzle?! At least they didn't have to fight shit.]
no subject
It's rotting.
[It's clear that it's rotting. And it makes sense. They're in a gigantic maze-riddled vine-clogged temple. It's old. Of course they'd be rotting. The ancients who had built the place didn't bother to varnish things. They probably didn't even know what varnish was. Did Sandalphon know what varnish was?
Does it matter?]
Whoever built this place failed to account for the passage of time. Which makes sense. Mortals often fail to account for things such as time, even when building...this.
['This' being said in the same tone one would use to say 'this rotting dumpster.']
Which means that for every puzzle we encounter, there is a chance the floor will give away and we will plunge to our deaths, or, worse, the thing we need to move ahead will plunge into the depths and we will need to figure out a way to climb down and retrieve it.
[...]
I hate whoever thought this was a good idea.
no subject
Sandalphon's explanation, for a moment, causes a chill to ripple through her body. Whether or not they find the token that the stupid beast took, doesn't necessarily mean they were going to conquer this temple, solely because the temple itself might not be able to be solved through normal means.
...Wait.]
...Then. [She looks around.] They thought they were so clever, and we would've gone along with it, if to defeat this place and succeed in our quest. [Her brows furrow.] As you said, we can die, or be stuck in a place for a long time that this relic hasn't even accounted for.
[They wouldn't have planned far enough for this.] I suppose it is time for us to break the rules in order to move forward. Though I am unsure how, but I do not want us to be crushed by it just because we were trying to do what those creators wanted.
no subject
...
[His mouth closed again and he started to climb once more without a word.]
no subject
Maybe it was also one of those moments where Sandalphon would say it would've been easier if he was able to fly them through this hunk of junk.]
no subject
It's really really.
That's what it is. It's really really. And so they're climbing and it's awkward and there's the sound of the wind above them, the ground below them, the vines creaking all around them. There's the feeling of eyes on them. Lots and lots of eyes.]
We need a map or some idea of the structure of this place if we are to break it.
[There. Speaking of there, doesn't it seem like there's another platform right up there?
Actually, no, it seems to be an elevator of the 'moving slabs of wood traveling up and down the structure' type, except now Sandalphon looks it seems...
...kind of wrapped in the vines?
He's starting to suspect the vine maze wasn't completely intended and isn't really enjoying this realization. Sure, they had some vines planned, probably, but without a gardener going around trimming them they might have invaded and choked the place and fuck all of this.
Focus on the maze. And the map. And figuring out how this works.]
no subject
In most cases, a map would be lying around somewhere because apparently, while temple architects would make these death traps, they also happened to like giving people a lifeline. She would never understand this.]
Hmm, I suppose one could treat the search of the map as part of how we would handle our missions. Even if we are to break it straight after.
[Except...there's a roadblock already.]
Once we figure out all the Plan B's we'll need to get past this place. [She bends down to try to look past some of the vines. Thick as ever.]
Do we...[Keep...climbing...?! She gestures upwards, and doesn't like the idea of it.]